Realtime hair - FREE marmoset scene Download for artists
This is the hair that i made for my personal Game character. The hair is about 12k polygons. I rendered the hair using marmoset toolbag.
- I made hair strips using Maya xgen.
- Then arranged a camera to it with the size of 4k and locked it as it is displaying strips in 4k region.
- After that I rendered strips with Arnold by shading it.
- I took colour, ID, height, normal, spec, ao using Arnold passes.
- Now I got the textures that I needed to arrange hair cards.
- I created cards by using that textures and then arranged them on the head by hand ,one by one.
This is how i made this.
- I made hair strips using Maya xgen.
- Then arranged a camera to it with the size of 4k and locked it as it is displaying strips in 4k region.
- After that I rendered strips with Arnold by shading it.
- I took colour, ID, height, normal, spec, ao using Arnold passes.
- Now I got the textures that I needed to arrange hair cards.
- I created cards by using that textures and then arranged them on the head by hand ,one by one.
This is how i made this.
Portfolio ;- https://www.artstation.com/artwork/OyEeee
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Wow, amazing block structure! How long
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The overview of your website is pretty good, not to mention what it does.
In the content!
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