Gwen 3D Art

 

Gwen Art by SHIN MIN JEONG 

Shin Min Jeong Is a 3D character artist who works in 3d and one of our the most loved  artists. Here are some of her works to get inspired.
   


                        To create this art she has used the Zbrush

There are a few broad principles to be aware of when it comes to making stylized art, but some of them extend to art in general. I like to break it down into three overarching sections.
  • Shape Language
  • Exaggeration
  • Gradient
  1. One of the most essential things to remember is that your responsibility as a 3D game artist is to ensure that your work not only looks as polished as possible but is also highly optimized to perform well at runtime.
  2. When it comes to UVs for organic models, the main thing to be aware of is that you want to keep your UV edges straight where possible as this will allow you to pack your UV islands more closely. Also, bear in mind that you really only need 6-8 pixels of space between islands to prevent texture bleeding when you mip your textures down.
Substance Painter offers a lot of flexibility in terms of non-destructive workflows and procedural materials. The catch here becomes that things look procedural out of the box and it requires a lot of hand editing and masking to really make something look unique. Overall though, it’s one of my favorite tools to use.

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