Meet the MetaHumans :
I have recently gotten the access for the Metahuman character creator from unreal engine. I have tested that using RTX 3090 and it is working fine.
I would love to share some of the things about the metahuman right here:
- By using Metahuman you can create high fidelity realistic digital human characters in seconds.
- Bringing compelling real-time digital humans to life is incredibly challenging and time-consuming. It can take months of research, costly scanning equipment, and an army of tech artists. What if we could make the process radically simpler, faster, and more scalable without compromising on quality?
- MetaHuman Creator sets a new benchmark for both the believability of digital humans, and also for the ease of creating them. You can directly manipulate facial features, adjust skin complexion, and select from preset body types, hairstyles, clothing, and more. You can even edit your character’s teeth!
- Imagine game characters that will blow your players’ minds, digital stand-ins on the latest virtual production set that will hold up to close-up shots, virtual participants in immersive training scenarios that are more believable than ever before: the possibilities for creators are limitless.
MetaHuman Creator is a cloud-streamed app that takes real-time digital human creation from weeks or even months to less than an hour—at an unprecedented standard of quality, fidelity, and realism. When your character is finished, you can export and download it, rigged and ready to animate in Unreal Engine. Sign up for our free Early Access program today!
MetaHuman Creator has been decades in the making. Companies like 3Lateral and Cubic Motion have been pushing the limits of digital human creation for years. Now, as part of Epic Games, they've been able to push the technology even further—and make it happen in real time. Most importantly, they've made it accessible to everyone.
Over the last several years, we’ve seen real-time digital humans of increasingly realistic quality running in Unreal Engine. These include fictional characters like Senua and Siren, and digital doubles of Andy Serkis and Mike Seymour. 3Lateral and Cubic Motion have led the field in creating performance capture-driven 4D animation; we’re proud that both of those companies are now part of the Epic Games family. Together with the Unreal Engine team, they’re working on bringing cutting-edge character research to MetaHuman Creator.
When you're happy with your MetaHuman, you can download it via the free Quixel Bridge application. You'll also get the source data in the form of an Autodesk Maya file, including meshes, skeleton, facial rig, animation controls, and materials, so you can further edit and refine your MetaHuman to your heart's content.
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